Progress Report

Hey everyone, I wanted to check in and give a quick progress update on the game. In short, things are coming along very well!

I went to LA last weekend and spent both days recording VO for the two adult characters, Dan and Linda. I’m happy with the results, and I spent this week editing it all and adding it to the game. It was a huge amount of voice to process (14 hours of sessions that ended up as over 800 individual files), but I think it makes a huge difference in the game.

To that end, I just fired off a new playtest build so that friends and family can check out the new voice work and give their thoughts. If all goes well, the only things left to do on the game will be recording new VO for Tommy and re-implementing the old introduction chapter to match the new gameplay loop.

The game is (gasp!) getting pretty close to done! I’m still not ready to pick an exact date yet, because of course unexpected things can happen. The playtesters will find new bugs, they’ll probably have great suggestions about how to further polish the game, and there are still some bugs and small features I want to work on before picking a date. As discussed in previous blog posts, after missing my September 22nd deadline I want to be 100% sure I have a date I can hit before I announce anything, but I’m hoping that time will come very soon.

Anyway, that’s it for the moment. I’ll be taking some time off next week, as some family will be in town for a trip that was originally planned when I thought the game would be out in September … but honestly, I could use a break. “Burned out” doesn’t begin to describe me right now, so working half-days next week will probably be good for the game overall. It will give me some much-needed space from the game and recharge my batteries for the final hardcore push.

As always, thank you so much for your support. Your emails, tweets, and comments on the Steam page are a constant source of encouragement for me, and I truly do appreciate every single one.