Monthly Archives: December 2013

Week One Is in the Books!


It’s been a few weeks since my last post, but a lot has happened since then … for example, like the game being released! You can find it on Steam, on the front page of the site, or on the Humble Store. I’ve put a bunch of quotes and links to reviews on the front page, and you can find more reviews and thoughts on the game on the press page.

It’s been amazing to see how people have been connecting with the game, and the personal emails I’ve gotten from players have been really touching. I never set out to make a game for everyone, but my hope was that the themes and decisions in The Novelist would speak to a group of gamers looking for something different, and I couldn’t be happier about the personal experiences people have been sharing on Twitter, in email, and in reviews.

So what’s next? Right now I’m still spending a lot of time with PR stuff, fielding requests for review copies, answering interviews, and trying to keep the site up to date with the latest coverage.

I’ve also started the process of updating the game to the latest version of Unity, which will allow me to release a Linux version and add support for customizable controls. There have been some pretty big changes to Unity between 3.5 and 4.3, so the upgrade process will take a lot of hand-holding before things stabilize, but I’m sure I’ll get there soon enough. Along with a few minor bug fixes, that’s what’ll be included in the first update to the game, which I hope will be out early next year.

Anyway, that’s about all for right now. Thanks so much to everyone who has bought the game or has shared their thoughts about it. Please continue to spread the word and let your friends and family know about the game.

Thanks, everyone!

The Wait Is Almost Over!

I’m very excited to announce that The Novelist will be released one week from today, on December 10th!

The game will be available on Steam and via this website. The Novelist will be $19.99, with a launch discount price of $14.99. In addition, preorders through the website will receive the soundtrack as a free bonus upon the game’s release. The soundtrack will be available for sale once the game is live.

All purchases through the site will receive a key to unlock the game on Steam, and the game will be DRM-free.

It’s been an amazing journey. The ups and downs have been huge, and it’s hard for me to believe the game is actually going to be out in the world soon. I truly hope you all enjoy it, and thanks again for all of your patience and support.